TY - JOUR PY - 2020// TI - Antonyms: a computer game to improve inhibitory control of impulsivity in children with attention deficit/hyperactivity disorder (ADHD) JO - Information (Basel) A1 - Crepaldi, Maura A1 - Colombo, Vera A1 - Mottura, Stefano A1 - Baldassini, Davide A1 - Sacco, Marco A1 - Cancer, Alice A1 - Antonietti, Alessandro SP - e230 EP - e230 VL - 11 IS - 4 N2 - The design of a computer-supported serious game concerning inhibition skills in children with Attention Deficit/Hyperactivity Disorder (ADHD) is reported. The game consists of a series of activities, each eliciting the tendency to respond in an immediate, inadequate way. The game is based on the Dual Pathway Model of ADHD proposed by Sonuga-Barke. In the game, children must block impulsive tendencies, reflect upon the situation, inhibit irrelevant thoughts, and find the non-intuitive solution. In the game, the player personifies a superhero, who is asked to save a realm on the opposite side of the Earth (Antonyms) where things happen according to the opposite of the usual rules. The hero faces a series of challenges, in the form of mini-games, to free the planet from enemies crossing different scenarios. To succeed in the game, the player should change his/her attitude by thinking before performing any action rather than acting on impulse. The player is induced to be reflective and thoughtful as well.

RESULTS from the evaluation of a preliminary version of the serious game are reported. They support the notion that Antonyms is an adequate tool to lead children to inhibit their tendency to behave impulsively.

Language: en

LA - en SN - 2078-2489 UR - http://dx.doi.org/10.3390/info11040230 ID - ref1 ER -