TY - JOUR PY - 2023// TI - Education on preventing early childhood injuries using a video game: the VirtualSafeHome Platform JO - Clinical pediatrics A1 - Woolf, Alan D. A1 - Jacobson, Jeffrey A1 - Flanagan, Shelby A1 - Weinstock, Peter SP - ePub EP - ePub VL - ePub IS - ePub N2 - Poisonings and household injuries are frequent events among toddlers. We developed VirtualSafeHome (VSH)-a novel self-contained, Internet-based home-safety learning tool-to improve awareness of household hazards. Study aims were to investigate VSH usage characteristics. A prototype, screen-based VSH kitchen was built in Unity and delivered through the web using 3DVista and Wix. Players spot and click 21 embedded hazards. A unique feature is the ability to capture the "child's perspective" in identifying hazards. We recruited a convenience sample of adults in 2021-2022. Outcomes included number of hazards discovered, session duration, and pretest/posttest knowledge scores. Twenty-four adults identified a median 15.5 hazards; median playing time was 1022 seconds. Players reported satisfaction with ease of navigation and game features. Mean pretest/posttest knowledge scores rose from 2.0 to 2.79 (P <.035). A web-enabled video game can provide easily accessed, enjoyable training on home safety.

Language: en

LA - en SN - 0009-9228 UR - http://dx.doi.org/10.1177/00099228231169262 ID - ref1 ER -