TY - JOUR PY - 2024// TI - Competitive video game exposure increases aggression through impulsivity in Chinese adolescents: evidence from a multi-method study JO - Journal of youth and adolescence A1 - Chen, Shuai A1 - Wei, Mingchen A1 - Wang, Xu A1 - Liao, Jinqian A1 - Li, Jiayi A1 - Liu, Yanling SP - ePub EP - ePub VL - ePub IS - ePub N2 - It is widely known controversies about the results of violent video game increase aggression. However, the role of competitive video games, has received less research attention, and the underlying mechanisms of their influence are unknown. This study aimed to expand the existing literature by systematically exploring the effects of competitive video game exposure on adolescent aggression and the mediating role of impulsivity. In so doing, three types of studies (collectively N = 2919, mean age varied from 13.75 to 15.44 years, with a balanced gender) combining cross-sectional, experimental, and longitudinal approaches, were conducted. The findings consistently show that competitive video game exposure increased adolescents' aggression and impulsivity. Also, impulsivity mediated the correlation and long-term effect of competitive video game exposure on aggression. However, the experimental study did not confirm the short-term mediating effect of impulsivity, which may be related to the type of aggression measured in the study. The results indicate that competitive video game exposure is an important antecedent factor for adolescent aggression, and impulsivity is the key underlying mechanism.

Language: en

LA - en SN - 0047-2891 UR - http://dx.doi.org/10.1007/s10964-024-01973-0 ID - ref1 ER -