TY - JOUR PY - 2020// TI - Re-framing and exploring online suicidal games as a specific form of cyberbullying JO - International journal of criminology and sociology A1 - Thodelius, C. SP - 231 EP - 240 VL - 9 IS - N2 - This article discusses online suicide games as a part of cyberbullying with the game called "Blue Whale Challenge"as an empirical case. The three-fold aim is to (i) identify key social mechanisms related to participation and engagement, (ii) discuss the phenomena in a broader sociological and criminological framework, and (iii) compare social mechanisms in BWC with mechanisms in cyberbullying. The analysis was conducted in two steps, firstly a case study based on a combination of media reports and extracts from different social media posts related to BWC was conducted. Secondly, the result from the case study was re-analyzed in relation to key elements identified in cyberbullying, to conclude if and how BWC can be defined as a form of cyberbullying. The results show that BWC can be defined as a specific form of cyberbullying, but victimization is created differently in BWC compared to victimization in cyberbullying. © 2020 Lifescience Global.

Language: en

LA - en SN - 1929-4409 UR - http://dx.doi.org/10.6000/1929-4409.2020.09.21 ID - ref1 ER -