Article Title,Year,Volume,Issue,Page Range,Author Gender stereotypes aggression and computer games: an online survey of women,2004,7,6,714-727,Norris Psychological predictors of problem mobile phone use,2005,8,1,39-51,Phillips Impact of the mobile phone on junior high-school students' friendships in the Tokyo metropolitan area,2005,8,2,121-130,Kamibeppu Video game addiction in children and teenagers in Taiwan,2004,7,5,571-581,Chiu Development and validation of virtual driving simulator for the spinal injury patient,2002,5,2,151-156,Lee Virtually driving: are the driving environments "real enough" for exposure therapy with accident victims? An explorative study,2005,8,6,532-537,Kim Effectiveness of virtual reality for teaching pedestrian safety,2002,5,3,185-190,Mackay Cybersuicide: review of the role of the internet on suicide,2006,9,4,489-493,Alao The appeal of violent video games to lower educated aggressive adolescent boys from two countries,2006,9,5,638-641,Bushman Lifestyles of virtual world residents: Living in the on-line game "Lineage",2004,7,5,592-600,Chang Effects of playing violent videogames on Chinese adolescents' pro-violence attitudes attitudes toward others and aggressive behavior,2007,10,3,371-380,Wei Incidence and correlates of Internet usage among adolescents in North Cyprus,2007,10,2,191-197,Bayraktar A suicide in an online mental health support group: reactions of the group members administrative responses and recommendations,2007,10,4,495-500,Hsiung Exploring the use of computer games and virtual reality in exposure therapy for fear of driving following a motor vehicle accident,2003,6,3,329-334,Lewis Internet message boards for suicidal people: a typology of users,2008,11,1,107-113,Eichenberg Cyberbullying: youngsters' experiences and parental perception,2008,11,2,217-223,Dehue Do aggressive people play violent computer games in a more aggressive way? Individual difference and idiosyncratic game-playing experience,2008,11,2,157-161,Liu Cyberbullying among Turkish adolescents,2008,11,3,253-261,Aricak Is talking online to unknown people always risky? Distinguishing online interaction styles in a national sample of youth Internet users,2008,11,3,340-343,Wolak Cultural differences in morality in the real and virtual worlds: a comparison of Chinese and U.S. youth,2008,11,3,279-286,von Eye Defining cyberbullying: a qualitative research into the perceptions of youngsters,2008,11,4,499-503,Vandebosch The Nature and Dynamics of Internet Pornography Exposure for Youth,2008,11,6,691-693,Wolak Examination of Cyberbullying Experiences among Turkish Students from Different School Types,2008,11,6,643-648,Topçu Gender and Online Privacy among Teens: Risk Perception Privacy Concerns and Protection Behaviors,2008,11,6,763-765,Hall Evaluation of Human Behavior in Collision Avoidance: A Study inside Immersive Virtual Reality,2009,12,2,215-218,Ouellette Impairment of Driving Ability and Neuropsychological Function in Patients with MHE Disease,2009,12,4,433-436,Kim An electric scooter simulation program for training the driving skills of stroke patients with mobility problems: a pilot study,2008,11,6,751-754,van der Kooij Predictors of online information seeking by international students when disaster strikes their countries,2007,10,5,709-712,Lu Pain modulation during drives through cold and hot virtual environments,2007,10,4,516-522,Mühlberger Virtual Reality Cues for Binge Drinking in College Students,2012,ePub,ePub,ePub,Ryan Comparing Children and Adolescents Engaged in Cyberbullying to Matched Peers,2012,ePub,ePub,ePub,Saylor You can't take it with you? Effects of handheld portable media consoles on physiological and psychological responses to video game and movie content,2009,12,3,291-297,Ivory Shyness Internet use and personality,2007,10,5,713-716,Lester Effectance and control as determinants of video game enjoyment,2007,10,6,845-847,Frey How to know and choose online games: differences between current and potential players,2007,10,6,837-840,Lo Preliminary research on the efficacy of virtual reality exposure therapy to treat driving phobia,2003,6,5,459-465,Wald Head-mounted displays for clinical virtual reality applications: pitfalls in understanding user behavior while using technology,2006,9,5,591-602,Millis BusWorld: designing a virtual environment for post-traumatic stress disorder in Israel: a protocol,2006,9,2,241-244,Weiss Analysis of physiological response to two virtual environments: driving and flying simulation,2002,5,1,11-18,Jang BusWorld: an analog pilot test of a virtual environment designed to treat posttraumatic stress disorder originating from a terrorist suicide bomb attack,2008,11,6,775-777,Hoffman Factors related to perceived helpfulness in supporting highly distressed individuals through an online support chat,2006,9,1,60-68,Barak Liar liar: internet faking but not frequency of use affects social skills self-esteem social anxiety and aggression,2005,8,1,1-6,Harman Parental mediation online activities and cyberbullying,2009,12,4,387-393,Mesch Cyberbullying: the new face of workplace bullying?,2009,12,4,395-400,Privitera Child seduction and self-representation on the Internet,2001,4,5,597-608,Taylor Virtual reality exposure therapy for World Trade Center Post-traumatic Stress Disorder: a case report,2002,5,6,529-535,Hoffman Excessive computer game playing: evidence for addiction and aggression?,2007,10,2,290-292,Griffiths The influence of sex on character attribute preferences,2008,11,6,673-674,Companion Attitudes toward buying online as predictors of shopping online for British and American respondents,2007,10,2,198-203,Lester Physical interpersonal relationships and social anxiety among online game players,2005,8,1,15-20,Lo Appeal of playing online First Person Shooter Games,2007,10,1,133-136,Jansz Presence as determined by fractal perceptual-motor dynamics,2007,10,1,122-130,Renaud Experiences of time loss among videogame players: an empirical study,2007,10,1,38-44,Griffiths Motivations for play in online games,2006,9,6,772-775,Yee Why are adolescents addicted to online gaming? An interview study in Taiwan,2006,9,6,762-766,Chiou Gender Internet use and sexual behavior orientation among young Nigerians,2006,9,6,742-752,Adebayo Linkages between depressive symptomatology and Internet harassment among young regular Internet users,2004,7,2,247-257,Ybarra Acculturative stress and use of the Internet among East Asian international students in the United States,2005,8,2,154-161,Ye Affect and the computer game player: the effect of gender personality and game reinforcement structure on affective responses to computer game-play,2006,9,3,308-316,Griffiths