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Journal Article

Citation

Schmierbach M. Commun. Res. 2010; 37(2): 256-274.

Copyright

(Copyright © 2010, SAGE Publishing)

DOI

10.1177/0093650209356394

PMID

unavailable

Abstract

Although scholars have repeatedly linked video games to aggression, little research has investigated how specific game characteristics might generate such effects. In this study, we consider how game mode—cooperative, competitive, or solo—shapes aggressive cognition. Using experimental data, we find partial support for the idea that cooperative play modes prompt less aggressive cognition. Further analysis of potential mediating variables along with the influence of gender suggests the effect is primarily explained by social learning rather than frustration.

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