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Journal Article

Citation

Greitemeyer T, Traut-Mattausch E, Osswald S. Comput. Hum. Behav. 2012; 28(4): 1465-1470.

Copyright

(Copyright © 2012, Elsevier Publishing)

DOI

10.1016/j.chb.2012.03.009

PMID

unavailable

Abstract

The present research tests the idea that playing a team-player video game in which players work together as teammates and assist each other in achieving a common goal ameliorates the negative effects of violent video game play on cooperative behavior. In fact, two studies revealed that, relative to a single-player mode, playing a cooperative team-player violent video game increased cooperation in a decision dilemma task. Importantly, cooperative behavior generalized across targets in that the decision dilemma was played with a partner who was not the video game play partner. Mediation analyses revealed that cooperative team-play promoted feelings of cohesion, which activated trust norms, which in turn increased cooperative behavior. 2012 Elsevier Ltd. All rights reserved.

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