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Journal Article

Citation

Markey PM, Scherer K. Comput. Hum. Behav. 2009; 25(2): 407-411.

Copyright

(Copyright © 2009, Elsevier Publishing)

DOI

10.1016/j.chb.2008.10.001

PMID

unavailable

Abstract

The current study examined the potential moderating effects of motion capture technology and participants' own level of psychoticism on their hostility and aggressive thoughts after playing violent video games. A total of 118 participants (68 females, 50 males) first completed a measure of psychoticism and then played either a violent video game or a non-violent video game using either a traditional controller or motion capture controls. Immediately after the video game play period, participants' current level of hostility and aggressive cognitions were assessed using self-report questionnaires. Results indicated that the use of motion capture controls did not increase the negative effects of violent video games. However, participants with elevated levels of psychoticism were much more affected by violent video games than other participants. Such findings suggest that only some individuals are adversely affected by violent video games and that those who are affected have preexisting dispositions which make them susceptible to such violent media. 2008 Elsevier Ltd. All rights reserved.

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