SAFETYLIT WEEKLY UPDATE

We compile citations and summaries of about 400 new articles every week.
RSS Feed

HELP: Tutorials | FAQ
CONTACT US: Contact info

Search Results

Journal Article

Citation

Maillot P, Perrot A, Hartley A, Do MC. J. Aging Phys. Act. 2013; 22(4): 518-526.

Affiliation

Université Paris-Sud, Orsay, France.

Copyright

(Copyright © 2013, Human Kinetics Publishers)

DOI

unavailable

PMID

24231655

Abstract

The purposes of this present research were, in the first study, to determine whether age impacts a measure of postural control: the braking force in walking, and, in a second study to determine whether exergame training in physically-simulated sport activity would show transfer, increasing the braking force in walking and also improving balance assessed by clinical measures, functional fitness, and health-related quality of life in older adults. For the second study, the authors developed an active video game training program (using the Wii system) with a pretest-training-posttest design comparing an experimental group (24 1-hr sessions of training) with a control group. Participants completed a battery comprising balance (braking force in short and normal step conditions), functional fitness (Senior Fitness Test) and health-related quality of life (SF-36). Results show that 12 weeks of videogame-based exercise program training improved the braking force in the normal step condition along with the functional fitness as measured by the Senior Fitness Test of lower limb strength, cardiovascular endurance, and motor agility. Only the global mental dimension of the SF-36 was sensitive to exergame practice. Exergames appear to be an effective way to train postural control in older adults. Because of the multimodal nature of the activity, exergames provide an effective tool for remediation of age-related problems.


Language: en

NEW SEARCH


All SafetyLit records are available for automatic download to Zotero & Mendeley
Print