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Journal Article

Citation

Ward MR. Contemp. Econ. Policy 2011; 29(2): 261-273.

Copyright

(Copyright © 2011, Western Economic Association International, Publisher John Wiley and Sons)

DOI

10.1111/j.1465-7287.2010.00216.x

PMID

unavailable

Abstract

Psychological studies find that video game play is associated with markers for violent and antisocial attitudes. It is plausible that these markers indicate either whetted or sated preferences for antisocial behavior. I investigate whether a proxy for video gaming is associated with the prevalence of various crimes and find evidence that gaming is associated with significant declines in crime and death rates. These results are robust to various alternative specifications. Other youth-related leisure activities-sports and movie viewing-generate smaller or no effects. These results cast doubt on the desirability of proposed restrictions on video game marketing. (JEL L86, D18, I18).


Language: en

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