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Journal Article

Citation

Bareither C. Emotion Space Society 2017; 25: 111-118.

Copyright

(Copyright © 2017, Elsevier Publishing)

DOI

10.1016/j.emospa.2016.12.005

PMID

unavailable

Abstract

This paper explores how virtual violence in computer games is used to enact the pleasure of transgression. It draws on theories of violence, virtuality, play, and space, combining them with an ethnographic perspective on pleasure as enacted emotional experience. I will analyze communicative emotional practices, observed in gaming videos on YouTube as well as during participant observation in online multiplayer games and in qualitative interviews, to come to a better understanding of the emotional experiences enacted when players transgress feeling rules within intersecting emotional spaces between games and everyday life.


Language: en

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