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Journal Article

Citation

Arias MC, McNeil DW, Stuchell RN. J. Behav. Cogn.Ther. 2021; 31(2): 193-198.

Copyright

(Copyright © 2021, Elsevier Publishing)

DOI

10.1016/j.jbct.2020.12.002

PMID

unavailable

Abstract

Various formats to deliver exposure stimuli have been developed, including video-based stimuli. Virtual reality-based exposure often utilizes a first-person perspective, which is associated with greater presence (e.g., feeling integrated in a virtual world) than third-person perspective. Yet, few have compared exposure stimuli presented in first-person versus third-person perspective. Thus, this study examined presence and anxiety levels associated with exposure video perspective. Participants (N=18) completed a two-week video-based exposure treatment (i.e., watched one week of first-person perspective film and one week of third-person perspective film, counterbalanced). Participants reported anxiety and presence felt during the exposures.

RESULTS indicated greater presence was experienced during first-person videos than third-person ones. Anxiety levels did not differ between video perspective. An interaction between perspective and video order was found; those who watched third-person videos during week one reported more anxiety when presented first-person videos than those who watched the reverse order.

RESULTS support previous findings that more presence is reported with first-person than third-person perspective. More importantly, this study suggests an innovative way to sequence exposure stimuli so as to maximally sustain therapeutic levels of arousal over the course of treatment.


Language: en

Keywords

Exposure therapy; Phobia; Presence; Smartphones

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