SAFETYLIT WEEKLY UPDATE

We compile citations and summaries of about 400 new articles every week.
RSS Feed

HELP: Tutorials | FAQ
CONTACT US: Contact info

Search Results

Journal Article

Citation

Thomas D. Telev. New Media 2009; 10(1): 158-161.

Copyright

(Copyright © 2009, SAGE Publishing)

DOI

10.1177/1527476408325099

PMID

unavailable

Abstract

The issue in media studies that concerns me the most is the way in which evidence is marshaled to support claims about games that are fundamentally flawed. Media studies is no stranger to the debates over media effects, and violence and fears about games seems to be particularly acute. Media psychologists are in rough agreement that games are bad for you and cause things like “increased physiological arousal” and “aggressive thoughts” and “aggressive emotions”. Cultural critics contend that most of these studies miss critical insights about media consumption, the transgressive nature of play, and the cultural context of gaming. Indeed, when these things are carefully accounted and rigorously controlled for, the negative effects of videogame violence seem to evaporate. The issue, I contend, is more about methodology than it is about content. And those methodological concerns have everything to do with how we approach game studies in the future.

NEW SEARCH


All SafetyLit records are available for automatic download to Zotero & Mendeley
Print