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Journal Article

Citation

Williams KD. Mass Commun. Soc. 2009; 12(3): 291-310.

Copyright

(Copyright © 2009, Informa - Taylor and Francis Group)

DOI

10.1080/15205430802461087

PMID

unavailable

Abstract

An experiment was conducted with 150 male college undergraduates playing different video games to investigate the impact of violent content, frustration with gameplay, and the interaction of those factors with aggressive personality (trait hostility). Results indicate that both violent content and frustration individually leads to greater scores on a state hostility scale, and the interaction of violent content and frustration leads to the highest scores on that scale. Results are discussed in terms of the Frustration-Aggression hypothesis and the General Aggression Model.

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