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Journal Article

Citation

Young ME, Webb T, Jacobs EA. Behav. Processes 2011; 88(2): 101-110.

Affiliation

Southern Illinois University at Carbondale, United States.

Copyright

(Copyright © 2011, Elsevier Publishing)

DOI

10.1016/j.beproc.2011.08.003

PMID

21871951

Abstract

A first-person shooter video game was adapted for the study of choice between smaller sooner and larger later outcomes. Participants chose when to fire a weapon that increased in damage potential over a 10s interval, an escalating interest situation. Across two experiments, participants demonstrated sensitivity to the nature of the mathematical function that defined the relationship between waiting and damage potential. In Experiment 1, people tended to wait longer when doing so allowed them to eliminate targets more quickly. In Experiment 2, people tended to wait longer to increase the probability of a constant magnitude outcome than to increase the magnitude of a 100% certain outcome that was matched for the same expected value (i.e., probability times magnitude). The two experiments demonstrated sensitivity to the way in which an outcome improves when the outcome is continuously available. The results also demonstrate that this new video game task is useful for generating sensitivity to delay to reinforcement over time scales that are typically used in nonhuman animal studies.


Language: en

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