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Journal Article

Citation

Abel-Cooper TB. Dissertation Abstracts International 2001; 61(10): 3910A.

Copyright

(Copyright © 2001)

DOI

unavailable

PMID

unavailable

Abstract

AUTHOR'S ABSTRACT:
Two questionnaires were completed ó weeks apart by 355 students in sixth through eighth grades, in seven randomly selected schools, to determine associations between the time spent playing video games each week, the types of video games played, parental guidance of video games, religiosity, physical aggression and state anger. Boys played significantly more video games than girls as well as more violent video games. Games with higher levels of violence were associated with increased physical aggression in the male population. State Anger was less strongly associated with video game playing. Video game playing generally predicted later aggression and anger better than current aggression and anger. When controlling for physical aggression and state anger at baseline, baseline play of the most violent category of games predicted follow-up physical aggression. Playing games of any categories was a weak predictor of state anger. Four religiosity scales were developed: Intrinsic Religious Thought, Religious Activities, Intrinsic Religious Action and Extrinsic Religiosity. Students scoring high in intrinsic thought played video games less and attended movies less. Parental guidance of video games was positively related to intrinsic thought. High intrinsic thought religiosity also correlated negatively with both aggression scales and state anger. Parental guidance also had an effect on aggression though a complex one. Video game play was less strongly related to physical aggression if students reported that their parents scored high in parental guidance. The total time spent playing video games correlated positively with reported physical aggression and state anger throughout the study and should be examined further. (Abstract Adapted from Source: Dissertation Abstracts International, 1999. Copyright © 1999 by Tabitha Bethany Abel-Cooper; University Microfilms International)

Media Violence Effects
Video Game
Child Aggression
Juvenile Aggression
Aggression Causes
Late Childhood
Early Adolescence
Grade 6
Grade 7
Grade 8
Parent Characteristics
Religious Factors
Religious Beliefs
10-01

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