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Journal Article

Citation

Burnette C, Schaaf W. Transp. Res. Rec. 1998; 1631: 1-7.

Copyright

(Copyright © 1998, Transportation Research Board, National Research Council, National Academy of Sciences USA, Publisher SAGE Publishing)

DOI

10.3141/1631-01

PMID

unavailable

Abstract

The strengths and weaknesses of a leading human figure modeling software when applied to real-time modeling and assessment of human-vehicle interaction in a driving simulator are described. The Jack human figure modeling software, developed at the Center for Human Modeling and Simulation at the University of Pennsylvania, is being applied by the Advanced Driver Interface Design/Assessment Project at the Graduate Program in Industrial Design, the University of the Arts, Philadelphia, to (1) model human-vehicle interactions in driving scenarios before implementing the scenarios in a driving simulator, (2) model the anthropometry of actual drivers in relationship to an accurate computer model of the vehicle interface, (3) capture real-time human-simulator interaction in a dynamic model of human movement and visual attention during a driving episode, (4) select and manipulate discrete objects and behaviors within the model, and (5) replay the model with anthropometric data representing a hypothetical driver population. The difficulties and benefits encountered when trying to use the software and the work under way to develop integrated procedures and tools to support dynamic modeling and analysis of human-vehicle interactions are outlined as an introduction for researchers considering the use of interactive human modeling and simulation software in the assessment of human factors in complex operating environments.


Language: en

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