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Journal Article

Citation

Orosz G, Zsila Á, Vallerand RJ, Bőthe B. Front. Psychol. 2018; 9: e316.

Affiliation

Doctoral School of Psychology, Eötvös Loránd University (ELTE), Budapest, Hungary.

Copyright

(Copyright © 2018, Frontiers Research Foundation)

DOI

10.3389/fpsyg.2018.00316

PMID

29599735

PMCID

PMC5862819

Abstract

In 2016, Pokémon Go became the most popular smartphone game. Despite the increasing popularity of this augmented reality game, to date, no studies have investigated passion for playing Pokémon Go. On the theoretical basis of the Dualistic Model of Passion (DMP), our goal was to investigate the associations between Pokémon Go playing motives, passion, and impulsivity. A total of 621 Pokémon Go players participated in the study (54.9% female;Mage= 22.6 years,SDage= 4.4). It was found that impulsivity was more strongly associated with obsessive passion (OP) than with harmonious passion (HP). HP was associated with adaptive motives (i.e., outdoor activity, social, recreation, and nostalgia), while OP was associated with less adaptive motives (i.e., fantasy, escape, boredom, competition, and coping). Therefore, in line with the DMP, HP and OP for playing Pokémon Go can predict an almost perfectly distinguished set of adaptive or maladaptive playing motives, and OP has a noteworthy relationship with impulsivity as a determinant.


Language: en

Keywords

Pokémon Go; gaming motives; harmonious passion; impulsivity; obsessive passion; structural equation modeling

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