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Journal Article

Citation

Lindstedt JK, Gray WD. Cogn. Psychol. 2018; 109: 1-25.

Affiliation

Cognitive Science Department, Rensselaer Polytechnic Institute, United States.

Copyright

(Copyright © 2018, Elsevier Publishing)

DOI

10.1016/j.cogpsych.2018.11.003

PMID

30543908

Abstract

Tetris is a complex task notable for the increasingly substantial demands it makes on perception, decision-making, and action as the game is played. To investigate these issues, we collected data on 39 features of Tetris play for each Tetris zoid (piece), for up to 16 levels of difficulty, as each of 240 players played an hour of Tetris under laboratory conditions. Using only early (level 1) data, we conducted a Principle Component Analysis which found intriguing differences among its three, statistically significant, principle components. Each of these components captures different combinations of perception, decision-making, and action which suggests differing higher level skills, tactics, and strategies. Each component is presented and discussed, and then used in a series of principle component regression analyses on subsets of these data (a) from different Tetris levels, as well as (b) from players of different levels of expertise. We validate these models with data collected at a locally held Tetris tournament. These components represent elements of expertise; namely, correlations among perceptual, decision-making, and motor features that represent processing stages and hierarchical control and which distinguish expert from novice Tetris players. These components provide evidence for an integrated complex of processes - the Mind's Hand and the Mind's Eye - that are the essence of expertise in the real-time, sequential-decision-making task of Tetris.

Copyright © 2018 Elsevier Inc. All rights reserved.


Language: en

Keywords

Choice reaction time; Expert; Extreme expertise; Perceptual expertise; Perceptual learning; Principal Component Analysis; Sequential decision-making; Skill; Tetris; Time pressure; Video games

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