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Journal Article

Citation

Gotardi GC, Kuga GK, Simão RO, Brito MB, Paschoalino GP, Silva GA, Barbieri FA, Polastri PF, Schor P, Navarro M, Rodrigues ST. Ergonomics 2019; ePub(ePub): 1-8.

Affiliation

Laboratory of Information, Vision, and Action (LIVIA), Department of Physical Education, Faculty of Sciences, São Paulo State University , Bauru , Brazil.

Copyright

(Copyright © 2019, Informa - Taylor and Francis Group)

DOI

10.1080/00140139.2019.1652770

PMID

31382860

Abstract

The aims of the study were to investigate the effects of race gaming experience in playing racing video games on gaze behaviour and performance of drivers and the effects of natural driving experience on gaze behaviour and performance of gamers. Thirty participants, divided into drivers-gamers, drivers-non-gamers and non-drivers-gamers, were asked to drive in a race circuit as fast as possible while their eye movements were recorded. Drivers-gamers spent more time looking to the lane than non-drivers-gamers. Furthermore, drivers-gamers performed greater number of fixations towards the speedometer and showed faster performance in the racing task than the drivers-non-gamers. Combining natural driving and race gaming experiences changes the gaze location strategy of drivers. Practitioner Summary: Racing video games practitioners have high propensity to exhibit attitudes and intentions of risky driving behaviour. Combining natural driving and race gaming experiences affects gaze behaviour strategy of drivers.


Language: en

Keywords

ergonomics; racing video games; virtual environment; visual search

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