SAFETYLIT WEEKLY UPDATE

We compile citations and summaries of about 400 new articles every week.
RSS Feed

HELP: Tutorials | FAQ
CONTACT US: Contact info

Search Results

Journal Article

Citation

Mamun MA, Ullah I, Usman N, Griffiths MD. Perspect. Psychiatr. Care 2020; ePub(ePub): ePub.

Copyright

(Copyright © 2020, John Wiley and Sons)

DOI

10.1111/ppc.12640

PMID

33236770

Abstract

INTRODUCTION: The present case report presents the most extreme negative aspects of gaming, namely PUBG-related suicide during the coronavirus disease-2019 pandemic in Pakistan.

CASE PRESENTATION: Three suicide cases of extreme gamers occurred within a few days of each other in Lahore, Pakistan. All three were young males aged 16-20 years and their suicides appear to be related to PUBG addiction. It is likely that all three individuals experienced other predisposing factors relating to psychological instability.

PRACTICAL IMPLICATIONS: For vulnerable groups such as adolescents and emerging adults who have psychological predispositions and/or other comorbidities, engrossing videogames which take up many hours a day such as PUBG may pose a risk which in the most extreme cases may be fatal.


Language: en

Keywords

suicide; self-harm; Pakistani youths; PlayerUnknown's Battlegrounds; PUBG; video gaming

NEW SEARCH


All SafetyLit records are available for automatic download to Zotero & Mendeley
Print