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Journal Article

Citation

Crepaldi M, Colombo V, Mottura S, Baldassini D, Sacco M, Cancer A, Antonietti A. Information (Basel) 2020; 11(4): e230.

Copyright

(Copyright © 2020, MDPI: Multidisciplinary Digital Publications Institute)

DOI

10.3390/info11040230

PMID

unavailable

Abstract

The design of a computer-supported serious game concerning inhibition skills in children with Attention Deficit/Hyperactivity Disorder (ADHD) is reported. The game consists of a series of activities, each eliciting the tendency to respond in an immediate, inadequate way. The game is based on the Dual Pathway Model of ADHD proposed by Sonuga-Barke. In the game, children must block impulsive tendencies, reflect upon the situation, inhibit irrelevant thoughts, and find the non-intuitive solution. In the game, the player personifies a superhero, who is asked to save a realm on the opposite side of the Earth (Antonyms) where things happen according to the opposite of the usual rules. The hero faces a series of challenges, in the form of mini-games, to free the planet from enemies crossing different scenarios. To succeed in the game, the player should change his/her attitude by thinking before performing any action rather than acting on impulse. The player is induced to be reflective and thoughtful as well.

RESULTS from the evaluation of a preliminary version of the serious game are reported. They support the notion that Antonyms is an adequate tool to lead children to inhibit their tendency to behave impulsively.


Language: en

Keywords

ADHD; attention; impulsivity; inhibition; serious game

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