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Journal Article

Citation

Schubert T, Finke K, Redel P, Kluckow S, Müller H, Strobach T. Acta Psychol. 2015; 157: 200-214.

Affiliation

Department of Psychology, Humboldt-University Berlin, Germany; Department of Psychology, Ludwig-Maximilians-Universität München, Germany.

Copyright

(Copyright © 2015, Elsevier Publishing)

DOI

10.1016/j.actpsy.2015.03.005

PMID

25834984

Abstract

Experts with video game experience, in contrast to non-experienced persons, are superior in multiple domains of visual attention. However, it is an open question which basic aspects of attention underlie this superiority. We approached this question using the framework of Theory of Visual Attention (TVA) with tools that allowed us to assess various parameters that are related to different visual attention aspects (e.g., perception threshold, processing speed, visual short-term memory storage capacity, top-down control, spatial distribution of attention) and that are measurable on the same experimental basis. In Experiment 1, we found advantages of video game experts in perception threshold and visual processing speed; the latter being restricted to the lower positions of the used computer display. The observed advantages were not significantly moderated by general person-related characteristics such as personality traits, sensation seeking, intelligence, social anxiety, or health status. Experiment 2 tested a potential causal link between the expert advantages and video game practice with an intervention protocol. It found no effects of action video gaming on perception threshold, visual short-term memory storage capacity, iconic memory storage, top-down control, and spatial distribution of attention after 15days of training. However, observations of a selected improvement of processing speed at the lower positions of the computer screen after video game training and of retest effects are suggestive for limited possibilities to improve basic aspects of visual attention (TVA) with practice.


Language: en

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