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Journal Article

Citation

Bartholow BD, Anderson CA. J. Exp. Soc. Psychol. 2002; 38(3): 283-290.

Affiliation

University of Missouri - Columbia, USA; Iowa State University, USA

Copyright

(Copyright © 2002, Elsevier Publishing)

DOI

10.1006/jesp.2001.1502

PMID

unavailable

Abstract

Evidence of the effects of playing violent video games on subsequent aggression has been mixed. This study examined how playing a violent video game affected levels of aggression displayed in a laboratory. A total of 43 undergraduate students (22 men and 21 women) were randomly assigned to play either a violent (Mortal Kombat) or nonviolent (PGA Tournament Golf) video game for 10 min. Then they competed with a confederate in a reaction time task that allowed for provocation and retaliation. Punishment levels set by participants for their opponents served as the measure of aggression. The results confirmed our hypothesis that playing the violent game would result in more aggression than would playing the nonviolent game. In addition, a Game x Sex interaction showed that this effect was larger for men than for women. Findings are discussed in light of potential differences in aggressive style between men and women.

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